Chips · 8 min read

The FPL wildcard: what it does, when to play it and how to build the squad

A wildcard is a full squad reset under hard constraints. That is an optimisation problem, and it is one of the few places where a computer beats intuition outright.

Updated 20 October 2026

What the wildcard does

For one gameweek you can make unlimited transfers without any points hits. Unlike the Free Hit, the changes are permanent: the new squad is your squad from then on. You still have to stay within your budget and the three-players-per-club rule.

You get two wildcards in 2026/27. The first can be played from Gameweek 2 up to Gameweek 19 and is lost if unused by then; the second is for Gameweeks 20 to 38.

Full 2026/27 chip rules →Free Hit explained →

When to play it

The three good reasons to wildcard are structural: your squad has three or more non-playing assets, a large block of your team is entering a bad fixture run while another block is entering a good one, or you need to restructure before a double gameweek or chip sequence.

The bad reason is emotional — a single poor gameweek. Wildcarding after one bad week converts a variance event into a permanent loss of a chip.

What the optimiser is solving

Maximise total expected points across the planning horizon, subject to: a 100.0 budget (or your current squad value), fifteen players in the mandated position split, no more than three from any one club, and a valid starting eleven formation.

This is a constrained integer problem with tens of millions of feasible squads. A human cannot search it; a solver can, in under a second.

Why you should not blindly copy the output

An optimiser maximises the objective it was given. If the objective is a four-gameweek point sum, it will happily load you with players whose fixtures fall off a cliff in GW+5, and it will pick bench fodder that never plays because non-playing players cost nothing in the objective.

Sensible guardrails: require a minimum minutes probability on every starter, require at least one playing substitute, and cap exposure to any single club's clean sheet beyond the three-player rule if the model is leaning heavily on one defence.

Structure choices

  • Premium-heavy attack with cheap enablers maximises ceiling and rotation risk simultaneously
  • Balanced 5-4-1 style spreads risk and usually wins on floor
  • Double defensive coverage of one elite defence is efficient but correlated — one bad night costs you twice
  • Genuine bench fodder is only acceptable if your first eleven is fully nailed

Comparing your build with the model's

The most useful workflow is not accepting the optimiser's fifteen, it is diffing them. Paste your intended squad, or a pundit's, next to the model's and look only at the disagreements. Each disagreement is either an assumption you hold that the model does not, or a blind spot in your build.

You will usually keep two or three of your own picks on judgement grounds and adopt the rest. That is the correct outcome.

After the wildcard

A wildcard squad should not need a hit for at least three gameweeks. If your build requires an immediate repair, the plan was wrong. Sanity check the following three deadlines before confirming.

Frequently asked

Should I use my first wildcard early or hold it?
Most seasons reward using the first wildcard between roughly GW4 and GW9, once minutes patterns and promoted-club reality have resolved but before the fixture swing you are targeting has already begun. Do not hold it past Gameweek 19: in 2026/27 the first wildcard is lost if unused by then.
How many wildcards do you get in FPL?
Two in 2026/27: one between Gameweeks 2 and 19, and one between Gameweeks 20 and 38.
Does the optimiser account for price rises?
It optimises on current selling and buying prices. Predicted rises are a secondary consideration and should not override a points-based decision.

Run this on your own team

FPLHERMES simulates every fixture 500 times and applies all of the above to your actual squad. 3-day trial, then US$5/week.

start 3-day trial

Keep reading